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ARENA Game System:ARENA is a multi-user, Web-based system for organizing and conducting tournaments. ARENA isgame independent in the sense that organizers can adapt a new game to the ARENA gameinterface, upload it to the ARENA server, and immediately announce and conduct tournamentswith players and spectators located anywhere on the Internet. Organizers can also define newtournament styles, describing how players are mapped to a set of matches and how to computean overall ranking of players by adding up their victories and losses (hence, figuring out whowon the tournament). To recoup their operational costs, organizers can also invite potentialsponsors to display advertisement banners during games.—————————————————————————————————-1. Use-Case Diagram Part A: Identify Actors and Use Cases for the Arena Game System. Draw the Use Case Diagramthat details the high-level functionality of the system. Make sure to have includes and extendsrelationships between use cases where relevant.Part B: Pick any 2 use cases from your diagram and provide the complete textual use casedescription of the use case (i.e., participants, entry and exit conditions, the main flow of events,any exceptional flow of events, and special requirements).—————————————————————————————————2. Class Diagram Draw a class diagram for the Arena Game System based on your use-case diagram thatembodies the primary classes. This should be a high-level class diagram with the importantobjects and their relationships. Make sure to include properties and behavior (high-level) for theclasses. Also provide relationships/associations between classes along with the multiplicity. Forspecial associations indicate if it is an aggregation, composition, or inheritance. Show at leastone instance of inheritance association.—————————————————————————————————-3. Activity Diagram Draw an activity diagram for the scenario described below:A new user registers with the Arena system as an organizer and then uploads a new Connect4game. Next the organizer announces and organizes a tournament with players. The organizeralso solicits advertisers and accepts applications received. Accepted advertisers are thenallowed to place their banners during the game. When a tournament ends the organizersannounces the results. Make sure to use split and synchronize constructs of activity diagram andorganize activities into suitable lanes.—————————————————————————————————-4. State Diagram Identify all possible states for a Connect4 Game object and draw a state diagram for it. Makesure to include valid states and transitions between states labeled by triggers/events. Alsoindicate the start state and end state.—————————————————————————————————-


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